DischargeEvents
Base: WeaponEventsTransition
None.
| Property | Type | |
|---|---|---|
layerId | uint | scripted |
statPoolsSystem | game.StatPoolsSystem? | scripted |
statsSystem | game.StatsSystem? | scripted |
weaponID | ent.EntityID | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI