ShootEvents class
ShootEvents
Inheritance
Base: WeaponEventsTransition
Derived
None.
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ConsumeStamina(game.stateMachine.GameScriptInterface scriptInterface, WeakHandle<game.data.Attack_Record> attackRecord, float staminaPenaltyMultiplier, float staminaFullChargePenaltyMultiplier)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI