Attack_Record class
game.data.Attack_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
game.data.Attack_GameEffect_Record, game.data.Attack_Projectile_Record
Properties
None.
Functions
string UserDataPath()RTTIWeakHandle<game.data.DamageType_Record> DamageType()RTTIgame.data.DamageType_Record? DamageTypeHandle()RTTIWeakHandle<game.data.AttackType_Record> AttackType()RTTIgame.data.AttackType_Record? AttackTypeHandle()RTTIint GetStatusEffectsCount()RTTIWeakHandle<game.data.StatusEffectAttackData_Record> GetStatusEffectsItem(int index)RTTIgame.data.StatusEffectAttackData_Record? GetStatusEffectsItemHandle(int index)RTTIbool StatusEffectsContains(WeakHandle<game.data.StatusEffectAttackData_Record> item)RTTIListRTTIHitFlags() int GetHitFlagsCount()RTTIstring GetHitFlagsItem(int index)RTTIbool HitFlagsContains(string item)RTTIint GetStatModifiersCount()RTTIWeakHandle<game.data.StatModifier_Record> GetStatModifiersItem(int index)RTTIgame.data.StatModifier_Record? GetStatModifiersItemHandle(int index)RTTIbool StatModifiersContains(WeakHandle<game.data.StatModifier_Record> item)RTTIint GetStaminaCostCount()RTTIWeakHandle<game.data.StatModifier_Record> GetStaminaCostItem(int index)RTTIgame.data.StatModifier_Record? GetStaminaCostItemHandle(int index)RTTIbool StaminaCostContains(WeakHandle<game.data.StatModifier_Record> item)RTTICName ClassName()RTTICName AttackName()RTTIfloat PlayerIncomingDamageMultiplier()RTTIfloat Velocity()RTTIfloat Range()RTTIint HitReactionSeverityMin()RTTIint HitReactionSeverityMax()RTTIfloat ExplosionDamageVSVehicles()RTTIbool UseDefaultAimData()RTTI