ChargeReadyDecisions class
ChargeReadyDecisions
Inheritance
Base: WeaponTransition
Derived
None.
Properties
None.
Functions
bool ToShoot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToChargeMax(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI