BlackICE Scripting

class

SemiAutoDecisions

  • 5 properties
  • 9 functions

Extends WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

PropertyTypeOffset
callBackIDred.CallbackObject?0x40 scripted
shootStateCallbackIDred.CallbackObject?0x50 scripted
inputValuefloat0x60 scripted
inputStartTimefloat0x64 scripted
forcedShootbool0x68 scripted

Functions

  • void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnDetach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void OnQuestForcedShoot(bool value) RTTI
  • void OnRangeAttackInput(CName input, float value) RTTI
  • bool OnShootStateChanged(int value) RTTI
  • void RefreshEnterCondition() RTTI
  • bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer) RTTI
  • bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToShoot(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI