BraindanceControlsTransition
Base: DefaultTransition
ControlsActiveDecisions, ControlsActiveEvents, ControlsInactiveDecisions, ControlsInactiveEvents
None.
void SetBraindaneVisionModeBB(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode) RTTIvoid SetLastBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode) RTTIvoid SetBraindanceVisionFact(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode) RTTIvoid SetCachedPlaySpeedPermVariable(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTIvoid SetPlaybackSpeedInBlackboard(game.stateMachine.GameScriptInterface scriptInterface, scn.PlaySpeed speed) RTTIvoid SetPlaybackDirectionInBlackboard(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction) RTTIbool IsCachedPlaySpeedSet(game.stateMachine.StateContextScript stateContext) RTTIscn.PlaySpeed GetCachedPlaySpeedPermVariable(game.stateMachine.StateContextScript stateContext) RTTIbool CanBraindanceEnterLayer(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode layer) RTTIbraindance.VisionMode GetCurrentBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface) RTTIbraindance.VisionMode GetLastBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface, braindance.VisionMode newMode) RTTIvoid SendAudioEvents(game.stateMachine.GameScriptInterface scriptInterface, bool BdStart) RTTIvoid CycleBraindanceVisionMode(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid TogglePausePlayForward(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTIvoid ForceBraindancePause(game.stateMachine.GameScriptInterface scriptInterface, game.stateMachine.StateContextScript stateContext) RTTIvoid CyclePlaySpeed(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction) RTTIvoid SetPlaySpeedAndDirection(game.stateMachine.GameScriptInterface scriptInterface, scn.PlayDirection direction, scn.PlaySpeed speed) RTTIfloat GetDistanceFromBraindanceTPPCameraToFPPCamera(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnBraindancePerspectiveChangedFromFirstPersonToThirdPerson(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid EnableBraindanceLocomoition(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetBraindanceUiGameContext(game.stateMachine.GameScriptInterface scriptInterface, UIGameContext uiContext) RTTIvoid RemoveUiGameContext(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetBraindancePauseInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetPlayForwardInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool CheckPlayForwardInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetPlayBackwardInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool CheckPlayBackwardInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetRestartInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetSwitchLayerInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetBdCameraToggleInput(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsPerspectiveTransitionOn(float BlockPerspectiveSwitchTimer) RTTIvoid PrintDebugInfo(game.stateMachine.GameScriptInterface scriptInterface) RTTISBraindanceInputMask GetBraindanceInputMask(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SendAudioEventForBraindance(bool enable, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsProgressAtBeggining(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsProgressAtEnd(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetChangeBraindanceStateRequest(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetPauseBraindanceRequest(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool GetRequestedEditorState(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SendClearBraindanceStateRequest(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SendClearBraindancePauseRequest(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsResetting(game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsInEditorMode(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid StartGlitchFx(game.stateMachine.GameScriptInterface scriptInterface, bool? fxState) RTTIvoid StopGlitchFx(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetEndRecordingNotificationState(bool newState, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ApplyBraindanceRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveBraindanceRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ApplyNoMovementRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveNoMovementRestriction(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ApplyNoHubRestrictionOnLocalPlayer(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveNoHubRestrictionFromLocalPlayer(game.stateMachine.GameScriptInterface scriptInterface) RTTI