ControlsActiveEvents class
ControlsActiveEvents
Inheritance
Base: BraindanceControlsTransition
Derived
None.
Properties
| Property | Type | |
|---|---|---|
BraindanceBB | WeakHandle<game.IBlackboard> | scripted |
BlockPerspectiveSwitchTimer | float | scripted |
fxActive | bool | scripted |
rewindFxActive | bool | scripted |
holdDuration | float | scripted |
cachedState | scn.PlaySpeed | scripted |
cacheSet | bool | scripted |
forwardInput | bool | scripted |
backwardInput | bool | scripted |
forwardInputLocked | bool | scripted |
backwardInputLocked | bool | scripted |
activeDirection | scn.PlayDirection | scripted |
rewindRunning | bool | scripted |
contextsSetup | bool | scripted |
pauseLock | bool | scripted |
endRecordingMessageSet | bool | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ProcessGlitchFX(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI