CarriedObjectTransition class
CarriedObjectTransition
Inheritance
Base: DefaultTransition
Derived
CarriedObjectDecisions, CarriedObjectEvents
Properties
None.
Functions
bool CanEquipFirearm(game.Object owner, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsPlayerCombatAllowed(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid SetFastModeParameter(game.stateMachine.StateContextScript stateContext, bool fastMode)RTTIbool GetFastModeParameter(game.stateMachine.StateContextScript stateContext)RTTIvoid SetIsFriendlyCarryParameter(game.stateMachine.StateContextScript stateContext, bool isFriendlyCarry)RTTIbool GetIsFriendlyCarryParameter(game.stateMachine.StateContextScript stateContext)RTTIstatic bool HasRightHandWeaponActiveInSlot(game.Object owner)staticRTTI global