CarriedObjectEvents
Base: CarriedObjectTransition
AimEvents, CarryEvents, DisposeEvents, DropEvents, ForceDropBodyEvents, PickUpEvents, ReleaseEvents, ThrowEvents
| Property | Type | |
|---|---|---|
animFeature | AnimFeature_Mounting? | scripted |
animCarryFeature | AnimFeature_Carry? | scripted |
leftHandFeature | AnimFeature_LeftHandAnimation? | scripted |
AnimWrapperWeightSetterStrong | ent.AnimWrapperWeightSetter? | scripted |
AnimWrapperWeightSetterFriendly | ent.AnimWrapperWeightSetter? | scripted |
styleName | CName | scripted |
forceStyleName | CName | scripted |
isFriendlyCarry | bool | scripted |
forcedCarryStyle | game.PSMBodyCarryingStyle | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsBodyDisposalOngoing(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid UpdateCarryStylePickUpAndDropParams(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool isFriendly) RTTIvoid SetAnimFeature_Carry(ECarryState state, bool instant, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool? setExecutionOwnerOnly) RTTIvoid SetBodyPickUpCameraContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool value, bool? skipCameraContextUpdate) RTTIvoid SetBodyCarryCameraContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool value, bool? skipCameraContextUpdate) RTTIvoid SetBodyCarryFriendlyCameraContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool value, bool? skipCameraContextUpdate) RTTIvoid SetBodyCarryWoundedSoldierCameraContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool value, bool? skipCameraContextUpdate) RTTIvoid SetCameraContext(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, CName varName, bool value, bool skipCameraContextUpdate) RTTIvoid SetStyle(game.PSMBodyCarryingStyle style, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetForcedStyle(game.PSMBodyCarryingStyle style, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ClearForcedStyle(game.stateMachine.StateContextScript stateContext) RTTIvoid ClearStyleParameters(game.stateMachine.StateContextScript stateContext) RTTIvoid SetAnimFeature_LeftHandAnimation(game.stateMachine.GameScriptInterface scriptInterface, bool lockLeftHand) RTTIgame.PSMBodyCarryingStyle GetStyle(game.stateMachine.StateContextScript stateContext) RTTIvoid EnableAnimSet(bool enable, CName animSet, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetObjectInvulnerable(game.Object objectt, bool enable) RTTIvoid CleanUpCarryStateMachine(ECarryState state, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ResetMountingAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ApplyInitGameplayRestrictions(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid EvaluateAutomaticLootPickupFromMountedPuppet(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ApplyFriendlyCarryGameplayRestrictions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ApplyWoundedSoldierCarryGameplayRestrictions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid UpdateGameplayRestrictions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveGameplayRestrictions(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid DisableAndResetRagdoll(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid EvaluateWeaponUnequipping(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid EnableRagdoll(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid EnableRagdollUncontrolledMovement(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetPickupAnimationParameter(game.stateMachine.StateContextScript stateContext, int pickupAnimation) RTTIint GetPickupAnimationParameter(game.stateMachine.StateContextScript stateContext) RTTIvoid SetWasThrownParameter(game.stateMachine.StateContextScript stateContext, bool wasThrown) RTTIbool GetWasThrownParameter(game.stateMachine.StateContextScript stateContext) RTTIvoid CalculateForcedCarryStyleAndIsFriendlyCarry(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI