HighLevelTransition
Base: DefaultTransition
AiControlledDecisions, AiControlledEvents, DeathDecisions, DeathDecisionsWithResurrection, DeathEvents, ExplorationDecisions, ExplorationEvents, InspectionDecisions, InspectionEvents, MinigameDecisions
MinigameEvents, ResurrectDecisions, ResurrectEvents, SceneTierAbstract, SwimmingDecisions, SwimmingEvents
None.
void BlockMovement(game.stateMachine.GameScriptInterface scriptInterface, bool val) RTTIvoid ForceEmptyHands(game.stateMachine.StateContextScript stateContext, bool val) RTTIbool IsForceEmptyHands(game.stateMachine.StateContextScript stateContext) RTTIvoid ForceTemporaryUnequip(game.stateMachine.StateContextScript stateContext, bool val) RTTIvoid ForceSafeState(game.stateMachine.StateContextScript stateContext) RTTIvoid ForceReadyState(game.stateMachine.StateContextScript stateContext) RTTIvoid ForceExitToStand(game.stateMachine.StateContextScript stateContext) RTTIvoid ResetForceWalkSpeed(game.stateMachine.StateContextScript stateContext) RTTIvoid SetTier2LocomotionSlow(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetTier2Locomotion(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetTier2LocomotionFast(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveTier2LocomotionSlow(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveTier2Locomotion(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveTier2LocomotionFast(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid RemoveAllTierLocomotions(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ActivateTier3Locomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ActivateTier4Locomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ActivateTier5Locomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ActivateWorkspotLocomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid ForceDefaultLocomotion(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIfloat GetCurrentHealthPerc(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetPlayerVitalsAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int val, float stateDuration) RTTIEDeathType GetDeathType(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetDeathCameraParameters(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsDeathMenuBlocked(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid StartDeathEffects(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetIsResurrectionAllowedBasedOnState(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid SetPlayerDeathAnimFeatureData(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, int val) RTTIvoid EvaluateSettingCustomDeathAnimation(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool IsResurrectionAllowed(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool CanPlayerSwim(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, float depthThresholdAndTolerance) RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIbool HasSecondHeart(game.stateMachine.GameScriptInterface scriptInterface) RTTI