DeathEvents
Base: HighLevelTransition
AirDeathEvents, GroundDeathEvents, SwimmingDeathEvents
| Property | Type | |
|---|---|---|
isDyingEffectPlaying | bool | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) overrideRTTI