ScenesFastForwardTransition class
ScenesFastForwardTransition
Inheritance
Base: DefaultTransition
Derived
FastForwardActiveDecisions, FastForwardActiveEvents, FastForwardAvailableDecisions, FastForwardAvailableEvents, FastForwardSelfRemovalDecisions, FastForwardSelfRemovalEvents, FastForwardUnavailableDecisions, FastForwardUnavailableEvents
Properties
None.
Functions
void SetFastForwardAvailableBB(game.stateMachine.GameScriptInterface scriptInterface, bool newVal)RTTIvoid SetFastForwardActiveBB(game.stateMachine.GameScriptInterface scriptInterface, bool newVal)RTTIbool GetDebugFFConditionParam(game.stateMachine.StateContextScript stateContext)RTTIvoid CleanupFastForward(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ActivateFastForward(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode)RTTIbool IsFastForwardModeActive(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode)RTTIvoid DeActivateFastForward(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsFastForwardAvailable(game.stateMachine.GameScriptInterface scriptInterface, scn.FastForwardMode mode)RTTIbool FastForwardInputValid(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool DebugFastForwardInputValid(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid ProcessHoldInputFastForwardLock(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid StartGlitchFx(game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid StopGlitchFx(game.stateMachine.GameScriptInterface scriptInterface)RTTIint GetFFSceneThrehsoldFromBraindanceSystem(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsLookingAtDialogueEntity(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool IsBlockedByPhoneCallRestriction(game.stateMachine.GameScriptInterface scriptInterface)RTTIbool PhoneBBStateBlockingFF(game.stateMachine.GameScriptInterface scriptInterface)RTTIstatic ink.InputHintHoldIndicationType GetFFButtonType(game.Object owner)staticRTTI globalstatic void HideFFButtonPrompt(game.Object owner)staticRTTI globalstatic void DisplayFFButtonPrompt(game.Object owner)staticRTTI global