FastForwardAvailableEvents
Base: ScenesFastForwardTransition
None.
| Property | Type | |
|---|---|---|
forceCloseFX | bool | scripted |
delay | float | scripted |
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI