HUDManager class

HUDManager

Inheritance

Base: game.NativeHudManager

Derived

None.

Properties

PropertyType
stateHUDState scripted
activeModeActiveMode scripted
instructionsDelayIDgame.DelayID scripted
isBraindanceActivebool scripted
modulesArrayHUDModule?[] scripted
scannerScannerModule? scripted
braindanceModuleBraindanceModule? scripted
highlightsModuleHighlightModule? scripted
iconsModuleIconsModule? scripted
crosshairCrosshairModule? scripted
aimAssistAimAssistModule? scripted
quickhackModuleQuickhackModule? scripted
lastTargetWeakHandle<game.HudActor> scripted
currentTargetWeakHandle<game.HudActor> scripted
lookAtTargetent.EntityID scripted
scannerTargetent.EntityID scripted
nameplateTargetent.EntityID scripted
quickHackTargetent.EntityID scripted
lootedTargetent.EntityID scripted
scannningControllerWeakHandle<game.ScanningController> scripted
uiScannerVisiblebool scripted
uiQuickHackVisiblebool scripted
uiQuickHackKeepContextbool scripted
quickHackDescriptionVisiblebool scripted
targetingSystemWeakHandle<game.targeting.TargetingSystem> scripted
visionModeSystemWeakHandle<game.VisionModeSystem> scripted
isHackingMinigameActivebool scripted
stickInputListenerred.CallbackObject? scripted
quickHackPanelListenerred.CallbackObject? scripted
carriedBodyListenerred.CallbackObject? scripted
grappleListenerred.CallbackObject? scripted
lookatRequestgame.aim.AssistAimRequest scripted
isQHackUIInputLockedbool scripted
playerAttachedCallbackIDuint scripted
playerDetachedCallbackIDuint scripted
playerTargetCallbackIDred.CallbackObject? scripted
braindanceToggleCallbackIDred.CallbackObject? scripted
nameplateCallbackIDred.CallbackObject? scripted
visionModeChangedCallbackIDred.CallbackObject? scripted
scannerTargetCallbackIDred.CallbackObject? scripted
hackingMinigameCallbackIDred.CallbackObject? scripted
uiScannerVisibleCallbackIDred.CallbackObject? scripted
uiQuickHackVisibleCallbackIDred.CallbackObject? scripted
uiQuickhackKeepContextCallbackIDred.CallbackObject? scripted
lootDataCallbackIDred.CallbackObject? scripted
pulseDelayIDgame.DelayID scripted
previousStickInputVector4 scripted

Functions