IconsModule
Base: HUDModule
None.
None.
bool ShouldDisplayBodyDisposal(game.HudActor actor) RTTIbool IsPlayerCarrying() RTTIbool IsEnemyGrappled() RTTIvoid Suppress(HUDJob[] jobs) overrideRTTIIconsInstance? DuplicateLastInstance(game.HudActor actor) overrideRTTI