HUDModule class
HUDModule
Inheritance
Base: IScriptable
Derived
AimAssistModule, BraindanceModule, CrosshairModule, HighlightModule, IconsModule, QuickhackModule, ScannerModule
Properties
| Property | Type | |
|---|---|---|
hud | WeakHandle<HUDManager> | scripted |
state | ModuleState | scripted |
instancesList | ModuleInstance?[] | scripted |
Functions
ModuleState GetState()RTTIbool IsModuleOperational()RTTIvoid InitializeModule(WeakHandle<HUDManager> hud, ModuleState state)RTTIvoid UnregisterActor(game.HudActor actor)RTTIvoid OverrideInstance(int index, ModuleInstance instance)RTTIModuleInstance? DuplicateLastInstance(game.HudActor actor)RTTIbool IsIndexOK(int index)RTTIvoid Suppress(HUDJob[] jobs)RTTIgame.Object? GetPlayer()RTTIActiveMode GetActiveMode()RTTIbool IsActorLookedAt(game.HudActor actor)RTTIbool IsActorQuickHackTarget(game.HudActor actor)RTTIbool HasCurrentTarget()RTTIbool IsActorLooted(game.HudActor actor)RTTI