ModuleInstance
Base: IScriptable
AimAssist, BraindanceInstance, Crosshair, HighlightInstance, IconsInstance, QuickhackInstance, ScanInstance
| Property | Type | |
|---|---|---|
isLookedAt | bool | scripted |
isRevealed | bool | scripted |
wasProcessed | bool | scripted |
entityID | ent.EntityID | scripted |
state | InstanceState | scripted |
previousInstance | ModuleInstance? | scripted |
void SetContext(bool _isLookedAt, bool _isRevealed) RTTIent.EntityID GetEntityID() RTTIInstanceState GetState() RTTIbool IsLookedAt() RTTIbool IsRevealed() RTTIbool WasProcessed() RTTIvoid SetState(InstanceState newState, ModuleInstance _previousInstance) RTTIstatic void Construct(ModuleInstance self, ent.EntityID id) staticRTTI global