LookAtPresetBaseEvents
Base: DefaultTransition
LookAtPresetMeleeBaseEvents, UnarmedLookAtEvents, lookAt.PresetGunBaseEvents, lookAt.PresetItemBaseEvents
| Property | Type | |
|---|---|---|
lookAtEvents | ent.LookAtAddEvent?[] | scripted |
attachLeft | bool | scripted |
attachRight | bool | scripted |
void SetHandAttachAnimVars(game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid AddAllLookAtsInList(game.stateMachine.GameScriptInterface scriptInterface, List presetNames, int priority, ent.LookAtAddEvent[] lookAtEventsArray) RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTIstatic void AddLookat(game.stateMachine.GameScriptInterface scriptInterface, TDBID recordID, int priority, ent.LookAtAddEvent[] lookAtEventsArray, bool attachLeft, bool attachRight) staticRTTI globalstatic void RemoveAddedLookAts(game.stateMachine.GameScriptInterface scriptInterface, ent.LookAtAddEvent[] lookAtEventsArray) staticRTTI globalstatic void GetLookatPartsRequests(WeakHandle<game.data.LookAtPreset_Record> lookatPresetRecord, anim.LookAtPartRequest[] lookAtParts) staticRTTI global