PresetGunBaseEvents class
lookAt.PresetGunBaseEvents
Inheritance
Base: LookAtPresetBaseEvents
Derived
AssualtRifleLookAtEvents, HandgunLookAtEvents, HmgLookAtEvents, LmgLookAtEvents, PrecisionRifleLookAtEvents, RevolverLookAtEvents, RifleLookAtEvents, ShotgunDualLookAtEvents, ShotgunLookAtEvents, SmgLookAtEvents
Show 1 more of 11 derived classes
Properties
| Property | Type | |
|---|---|---|
overrideLookAtEvents | ent.LookAtAddEvent?[] | scripted |
gunState | int | scripted |
originalAttachLeft | bool | scripted |
originalAttachRight | bool | scripted |
Functions
void SetGunState(game.stateMachine.GameScriptInterface scriptInterface, int newGunState)RTTIvoid OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIvoid OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIvoid OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)overrideRTTIstatic bool IsReloading(game.stateMachine.StateContextScript stateContext)staticRTTI globalstatic bool IsInSafeMode(game.stateMachine.StateContextScript stateContext)staticRTTI global