BlackICE Scripting

AIbehaviortaskScript class

AIbehaviortaskScript

Inheritance

Base: AIbehaviorScriptBase

Derived

AIActionHelperTask, AIAnimationTask, AIAssignRoleTask, AICommandDeviceHandler, AICommandHandlerBase, AICoreTasks, AIDeathReactionsTask, AIDeviceFeedbackData, AIFindForwardPositionAround, AIFindPositionAroundSelf

Show 186 more of 196 derived classes

AIFindPositionAroundTarget, AIFollowerBeforeTakedown, AIFollowerInterpolateFollowingSpeed, AIFollowerTakedownCommandHandler, AIHitReactionTask, AIJoinTargetsSquadTask, AILookatTask, AIPrepareTakedownData, AIRandomTasks, AIReturnToRestrictMovementArea, AIScanTargetTask, AISetAutocraftingState, AISetCombatPresetTask, AISetHealthRegenerationState, AISetSoloModeHandler, AISignalSenderTask, AITakedownHandler, AIVehicleTaskAbstract, AddActiveStimuli, AddWeapon, AdjustAnimWrappersForDeescalatingFearPhase, AdjustAnimWrappersForEscalatingFearPhase, AdjustAnimWrappersForEscalatingPanicPhase, AimAtTargetCommandCleanup, AimAtTargetCommandHandler, AimAtTargetCommandTask, AlertedAnimWrapper, AlertedRoleHandler, AnimationsLoadedTask, ApplyAnimWrappersOnWeapon, AssignRestrictMovementAreaHandler, AssignRestrictMovementAreaTask, AvHoverIdleSFXBehaviour, AvStartAscentSFXBehaviour, AvStartDescentSFXBehaviour, BlockReactionFlag, BlockReactionTask, BodyInvestigated, BroadcastCombatHitStim, CallPolice, CerberusAbsoluteSensePresetChange, CerberusOpticalCamoVisibilityChange, CerberusRangedKillTask, CerberusSensePresetChange, ChangeHighLevelStateAbstract, ChangeNPCState, ChangeStanceStateAbstract, ChangeUpperBodyStateAbstract, ClearCombatTarget, CommandCleanup, CompleteCommand, CrowdWalkAwayAfterCombat, DeadOnInitTask, DetectPlayerFromAV, DodgeReactionTask, ExampleNavigationTask, FindClosestScavengeTarget, FindNavmeshPointAroundThePlayer, FindTeleportPositionKurt, FollowVehicleTask, FollowerFindTeleportPositionAroundTarget, FollowerFindTeleportPositionRightBehindTarget, ForceAnimationOffScreen, ForceKurtStatusEffect, ForcePlayerLookat_Kurt, ForceShootCommandCleanup, ForceShootCommandHandler, ForceShootCommandTask, GenerateHeatAroundLastTriggeredStimuli, GetCurrentPatrolSpotActionPath, GetOffThePsychoSquadAV, GetOwnPosition, GetPoliceStrategyDestinationTask, GetTargetLastKnownPosition, HoldPositionCommandTask, IncrementArgumentInt, IncrimentStealthStimThreshold, IncrimentStimThreshold, InitialiseNPC, InjectAttackInstigatorAsThreat, InjectCombatTargetCommandTask, InjectCombatThreatCommandTask, InjectLookatTargetCommandTask, LeaveCoverImmediately, LowFPSSelectCoverMode, ManageSirensAndLightsInPoliceCar, MarkDespawnCandidate, MarkNPCAgentForDespawn, MeleeAttackCommandCleanup, MeleeAttackCommandHandler, MeleeAttackCommandTask, MountCommandHandlerTask, MoveCommandCleanup, MoveToCoverCommandTask, MoveToScavengeTarget, ParryReactionTask, PatrolAlertedCommandHandler, PatrolAlertedControllerTask, PatrolCommandHandler, PatrolControllerTask, PatrolRoleHandler, RagdollTask, ReactionManagerTask, RegisterFearReaction, RegisterPsychoSquadPassengers, ReleaseReservedSeat, RemoveCommand, ReprimandDeescalateAnimFeature, ReprimandDeescalation, ReprimandEscalateAnimFeature, ReprimandEscalation, ReprimandResetAnimFeature, ReprimandStartAnimFeature, ReprimandToAlertedAnimFeature, ReprimandToCombatAnimFeature, ResetAllFearWrappers, ResetAvoidLOSTimeStamp, ResetNPCSensesMainPreset, ResetReprimandEscalation, ScavengeTarget, SelectClosestPlayerThreat, SelectorRevalutionBreak, SendAIBheaviorReactionStim, SendEquipWeaponCommand, SendPatrolEndSignal, SetAnimsetOverrideForPassengerNPC, SetArguments, SetAvoidLOSTimeStamp, SetAvoidThreatDestination, SetBackOffAnimFeature, SetBooleanArgumentWhenActive, SetControllerStimSource, SetCustomShootPosition, SetDesiredReaction, SetDeviceControllerInvestigationData, SetDeviceInvestigationData, SetDroppedThreatLastKnowPosition, SetExplosionInstigatorPositionAsStimSource, SetLastKnownPosition, SetLastPlayerPositionByDefault, SetManouverPosition, SetNPCSensesMainPreset, SetPanicOnTrafficLane, SetPlayerAsKiller, SetPoliceVehicleAsLastKnownPosition, SetSearchInfluenceTask, SetSkipDeathAnimationTask, SetStressOnTrafficLane, SetTimestampToBehaviorAgrument, SetTopThreatToCombatTarget, SetTrafficLaneMovementParams, ShootCommandCleanup, ShootCommandHandler, ShootCommandTask, SimpleSetEquipWeapons, SimpleSetUnequipWeapons, SmasherFindTeleportPositionAroundTarget, SmasherPlayVFX, SquadTask, StatusEffectActions, StatusEffectTasks, StepOutOfVehicle, StopCallReinforcements, TeleportFailsafeHelper, TempClearForcedCombatTarget, TestBehaviorDelegateTask, ThrowGrenadeCommandCleanup, ThrowGrenadeCommandHandler, ThrowGrenadeCommandTask, TriggerCombatAgainstStimTarget, TriggerCombatReaction, TriggerFearRunningVO, TryStopMovingOnTrafficLane, TurnOffPsychoSquadAvCammo, TurnOffPsychoSquadAvCammoImmediatly, TurnOnPsychoSquadAvCammo, TurnOnPsychoSquadAvCammoImmediatly, TweakAIActionAbstract, UnregisterReactionAction, UpdateDyingStimSource, UpdateWhistlePosition, UseCoverCommandCleanup, UseCoverCommandHandler, UseCoverCommandTask, WaitIfEnteringOrLeavingCover, WorkSpotTask

Properties

None.

Functions