ShootCommandTask class
ShootCommandTask
Inheritance
Base: AIbehaviortaskScript
Derived
None.
Properties
| Property | Type | |
|---|---|---|
inCommand | AIArgumentMapping? | scripted |
currentCommand | WeakHandle<AIShootCommand> | scripted |
threatPersistenceSource | game.data.AIThreatPersistenceSource_Record? | scripted |
activationTimeStamp | float | scripted |
commandDuration | float | scripted |
target | WeakHandle<game.Object> | scripted |
targetID | ent.EntityID | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIAIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context)overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIvoid CancelCommand(AIbehaviorScriptExecutionContext context)RTTI