AIbehaviorScriptExecutionContext
No base class.
None.
None.
static game.Puppet? GetOwner(AIbehaviorScriptExecutionContext context) staticRTTIstatic EngineTime GetAITimeLastFrame(AIbehaviorScriptExecutionContext context) staticRTTIstatic EngineTime GetAITime(AIbehaviorScriptExecutionContext context) staticRTTIstatic bool GetArgumentBool(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentBool(AIbehaviorScriptExecutionContext context, CName entry, bool value) staticRTTIstatic int GetArgumentInt(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentInt(AIbehaviorScriptExecutionContext context, CName entry, int value) staticRTTIstatic ulong GetArgumentUint64(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentUint64(AIbehaviorScriptExecutionContext context, CName entry, ulong value) staticRTTIstatic float GetArgumentFloat(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentFloat(AIbehaviorScriptExecutionContext context, CName entry, float value) staticRTTIstatic CName GetArgumentName(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentName(AIbehaviorScriptExecutionContext context, CName entry, CName value) staticRTTIstatic Vector4 GetArgumentVector(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentVector(AIbehaviorScriptExecutionContext context, CName entry, Vector4 value) staticRTTIstatic WeakHandle<game.Object> GetArgumentObject(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentObject(AIbehaviorScriptExecutionContext context, CName entry, WeakHandle<game.Object> value) staticRTTIstatic WeakHandle<IScriptable> GetArgumentScriptable(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentScriptable(AIbehaviorScriptExecutionContext context, CName entry, WeakHandle<IScriptable> value) staticRTTIstatic NodeRef GetArgumentNodeRef(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentNodeRef(AIbehaviorScriptExecutionContext context, CName entry, NodeRef value) staticRTTIstatic world.GlobalNodeID GetArgumentGlobalNodeId(AIbehaviorScriptExecutionContext context, CName entry) staticRTTIstatic void SetArgumentGlobalNodeId(AIbehaviorScriptExecutionContext context, CName entry, world.GlobalNodeID value) staticRTTIstatic string GetMappingValue(AIbehaviorScriptExecutionContext context, AIArgumentMapping mapping) staticRTTIstatic IScriptable? GetScriptableMappingValue(AIbehaviorScriptExecutionContext context, AIArgumentMapping mapping) staticRTTIstatic TDBID GetTweakDBIDMappingValue(AIbehaviorScriptExecutionContext context, AIArgumentMapping mapping) staticRTTIstatic bool SetMappingValue(AIbehaviorScriptExecutionContext context, AIArgumentMapping mapping, string value) staticRTTIstatic bool SetEnumMappingValue(AIbehaviorScriptExecutionContext context, AIArgumentMapping mapping, long value) staticRTTIstatic AIbehaviorBehaviorDelegate? GetDelegate(AIbehaviorScriptExecutionContext context) staticRTTIstatic AIbehaviorBehaviorDelegate? GetClosestDelegate(AIbehaviorScriptExecutionContext context) staticRTTIstatic TDBID CreateActionID(AIbehaviorScriptExecutionContext context, string actionStringName, AIactionParamsPackageTypes actionPackageType) staticRTTIstatic TDBID CreateActionParamID(AIbehaviorScriptExecutionContext context, string actionStringName, string paramName) staticRTTIstatic game.Object? PuppetRefToObject(AIbehaviorScriptExecutionContext context, game.EntityReference puppetRef) staticRTTIstatic uint AddBehaviorCallback(AIbehaviorScriptExecutionContext context, CName cbName, IScriptable callback) staticRTTIstatic bool RemoveBehaviorCallback(AIbehaviorScriptExecutionContext context, uint id) staticRTTIstatic void InvokeBehaviorCallback(AIbehaviorScriptExecutionContext context, CName cbName) staticRTTIstatic int GetLOD(AIbehaviorScriptExecutionContext context) staticRTTIstatic AIbehaviortweakTweakActionSystem? GetTweakActionSystem(AIbehaviorScriptExecutionContext context) staticRTTIstatic void DebugLog(AIbehaviorScriptExecutionContext context, CName category, string message) staticRTTIstatic void IsTraceFlagSet() staticRTTI