ChangeHighLevelStateAbstract
Base: AIbehaviortaskScript
AlertedState, CombatState, DeadState, HighLevelStateMapping, RelaxedState, StealthState, UnconsciousState
None.
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context) overrideRTTIgame.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context) RTTIvoid OnActivate(AIbehaviorScriptExecutionContext context) RTTIvoid OnDeactivate(AIbehaviorScriptExecutionContext context) RTTI