MeleeAttackCommandTask
Base: AIbehaviortaskScript
None.
| Property | Type | |
|---|---|---|
inCommand | AIArgumentMapping? | scripted |
currentCommand | WeakHandle<AIMeleeAttackCommand> | scripted |
threatPersistenceSource | game.data.AIThreatPersistenceSource_Record? | scripted |
activationTimeStamp | float | scripted |
commandDuration | float | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context) overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context) overrideRTTIvoid CancelCommand(AIbehaviorScriptExecutionContext context, AIMeleeAttackCommand typedCommand) RTTI