InjectCombatTargetCommandTask
Base: AIbehaviortaskScript
None.
| Property | Type | |
|---|---|---|
inCommand | AIArgumentMapping? | scripted |
currentCommand | WeakHandle<AIInjectCombatTargetCommand> | scripted |
threatPersistenceSource | game.data.AIThreatPersistenceSource_Record? | scripted |
activationTimeStamp | float | scripted |
commandDuration | float | scripted |
target | WeakHandle<game.Object> | scripted |
targetID | ent.EntityID | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorUpdateOutcome Update(AIbehaviorScriptExecutionContext context) overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context) overrideRTTIvoid CancelCommand(AIbehaviorScriptExecutionContext context) RTTI