AddWeapon
Base: AIbehaviortaskScript
None.
| Property | Type | |
|---|---|---|
weapon | EquipmentPriority | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIstatic void ExecuteForAllWeapons(ScriptedPuppet puppet) staticRTTI globalstatic void Execute(ScriptedPuppet puppet, EquipmentPriority weapon) staticRTTI global