BlackICE Scripting

PreventionSystem class

PreventionSystem

Inheritance

Base: game.ScriptableSystem

Derived

None.

Properties

PropertyType
districtManagerDistrictManager? scripted
agentRegistryPoliceAgentRegistry? scripted
ignoreSecurityAreasByQuestbool scripted
forceEternalGreyStarsbool scripted
blockOnFootSpawnByQuestbool scripted
blockVehicleSpawnByQuestbool scripted
blockReconDroneSpawnByQuestbool scripted
crimeScoreMultiplierByQuestfloat scripted
preventionQuestEventSourcesCName[] scripted
systemLockSourcesCName[] scripted
systemEnabledbool scripted
playerWeakHandle<PlayerPuppet> scripted
preventionPresetWeakHandle<game.data.DistrictPreventionData_Record> scripted
preventionDataMatrixWeakHandle<game.data.PreventionHeatDataMatrix_Record> scripted
preventionDataTableWeakHandle<game.data.PreventionHeatTable_Record> scripted
systemLockedbool scripted
nodeEventSourcesCName[] scripted
heatStageEPreventionHeatStage scripted
heatChangeReasonstring scripted
ignoreSecurityAreasbool scripted
playerIsInSecurityAreagame.PersistentID[] scripted
playerIsInPreventionFreeAreabool scripted
policeSecuritySystemsgame.PersistentID[] scripted
agentGroupsListPreventionAgents?[] scripted
lastKnownPositionVector4 scripted
lastKnownVehicleWeakHandle<vehicle.BaseObject> scripted
districtMultiplierfloat scripted
shouldForceStarStateUIToActivebool scripted
lastAttackTimefloat scripted
lastAttackTargetIDsent.EntityID[] scripted
viewersWeakHandle<game.Object>[] scripted
hasViewersbool scripted
starStateEStarState scripted
starStateUIChangedbool scripted
isPlayerMountedbool scripted
policeKnowsPlayerLocationbool scripted
isInitialSearchStatebool scripted
heatLevelChangedbool scripted
playerCrossedBufferDistancebool scripted
crimescoreTimerDelayIDgame.DelayID scripted
starStateBufferTimerDelayIDgame.DelayID scripted
beliefAccuracyTimerDelayIDgame.DelayID scripted
blinkingStatusDelayIDgame.DelayID scripted
searchingStatusDelayIDgame.DelayID scripted
transitionToGreyStateDelayIDgame.DelayID scripted
policemenSpawnDelayIDgame.DelayID scripted
securityAreaResetDelayIDgame.DelayID scripted
inputlockDelayIDgame.DelayID scripted
freeAreaResetDelayIDgame.DelayID scripted
securityAreaResetCheckbool scripted
hadOngoingSpawnRequestbool scripted
totalCrimeScorefloat scripted
canSpawnFallbackEarlybool scripted
failsafePoliceRecordT1TDBID scripted
failsafePoliceRecordT2TDBID scripted
failsafePoliceRecordT3TDBID scripted
blinkReasonsStackCName[] scripted
wantedBarBlackboardWeakHandle<game.IBlackboard> scripted
onPlayerChoiceCallIDred.CallbackObject? scripted
playerAttachedCallbackIDuint scripted
playerDetachedCallbackIDuint scripted
playerHLSIDred.CallbackObject? scripted
playerVehicleStateIDred.CallbackObject? scripted
playerHLSgame.PSMHighLevel scripted
playerVehicleStategame.PSMVehicle scripted
unhandledInputsReceivedint scripted
preventionUnitKilledDuringLockbool scripted
previousHitTargetIDent.EntityID scripted
previousHitAttackTimefloat scripted
reconPhaseEnabledbool scripted
reconDeployedbool scripted
reconDestroyedbool scripted
minHeatLevelEPreventionHeatStage scripted
maxHeatLevelEPreventionHeatStage scripted
defaultHeatLevelsbool scripted
vehicleSpawnBlockSideEVehicleSpawnBlockSide scripted
damageToPlayerMultiplierfloat scripted
chaseMultiplierfloat scripted
policeChaseBlackboardWeakHandle<game.IBlackboard> scripted
blockShootingFromVehiclebool scripted
Debug_ProcessReasonEPreventionDebugProcessReason scripted
Debug_LastAttackTypegame.data.AttackType scripted
Debug_LastDamageDealtfloat scripted
Debug_LastCrimeDistancefloat scripted
Debug_lastAVRequestedSpawnPositionVector3 scripted
temp_const_falsebool scripted
preventionTickCallerIntervalCaller? scripted
roadblockadeRespawnTickCallerIntervalCaller? scripted
maxtacTicketIDuint scripted
avSpawnPointListVector3[] scripted
maxAllowedDistanceToPlayerfloat scripted
lastAVRequestedSpawnPositionsArrayVector4[] scripted
shouldPreventionUnitsStartRetreatingbool scripted
numberOfMaxtacSquadsSpawnedint scripted
maxtacTroopBeingAliveTimeStampfloat scripted
civilianVehicleDestructionCountint scripted
lastCivilianVehicleDestructionTimeStampfloat scripted
civilianVehicleDestructionThresholdint scripted
civilianVehicleDestructionTimeoutfloat scripted
vehicleSpawnTickCallerIntervalCaller? scripted
ressuplyVehicleTicketCallerIntervalCaller? scripted
isVehicleDelayOverbool scripted
currentVehicleTicketCountint scripted
failedVehicleSpawnAttemptsint scripted
codeRedReinforcementbool scripted
lastStarChangeTimeStampfloat scripted
firstStarTimeStampfloat scripted
setCallRejectionIncrementbool scripted

Functions