DistrictManager class
DistrictManager
Inheritance
Base: IScriptable
Derived
None.
Properties
| Property | Type | |
|---|---|---|
system | WeakHandle<PreventionSystem> | scripted |
stack | District?[] | scripted |
visitedDistricts | TDBID[] | scripted |
Functions
void Initialize(PreventionSystem system)RTTIvoid Update(game.map.pins.DistrictEnteredEvent evt)RTTIvoid ManageDistrictStack(game.map.pins.DistrictEnteredEvent request)RTTIvoid PushDistrict(game.map.pins.DistrictEnteredEvent request)RTTIvoid PopDistrict(game.map.pins.DistrictEnteredEvent request)RTTIvoid Refresh()RTTIvoid NotifySystem()RTTIWeakHandle<District> GetCurrentDistrict()RTTI