IntervalCaller
Base: game.DelaySystemScriptedDelayCallbackWrapper
None.
| Property | Type | |
|---|---|---|
preventionSystem | WeakHandle<PreventionSystem> | scripted |
request | game.ScriptableSystemRequest? | scripted |
intervalSeconds | float | scripted |
selfDelayID | game.DelayID | scripted |
bool IsRunning() RTTIvoid Start(float intervalSeconds, game.ScriptableSystemRequest request) RTTIvoid StartInternal() RTTIvoid Cancel() RTTIvoid Call() overrideRTTIstatic IntervalCaller? Create(WeakHandle<PreventionSystem> preventionSystem) staticRTTI global