PreventionHeatData_Record class
game.data.PreventionHeatData_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.Vehicle_Record> AvRecord()RTTIgame.data.Vehicle_Record? AvRecordHandle()RTTIWeakHandle<game.data.PreventionFallbackUnitData_Record> FallbackUnitData()RTTIgame.data.PreventionFallbackUnitData_Record? FallbackUnitDataHandle()RTTIint GetVehicleRecordPoolCount()RTTIWeakHandle<game.data.PreventionVehiclePoolData_Record> GetVehicleRecordPoolItem(int index)RTTIgame.data.PreventionVehiclePoolData_Record? GetVehicleRecordPoolItemHandle(int index)RTTIbool VehicleRecordPoolContains(WeakHandle<game.data.PreventionVehiclePoolData_Record> item)RTTIint GetUnitRecordsPoolCount()RTTIWeakHandle<game.data.PreventionUnitPoolData_Record> GetUnitRecordsPoolItem(int index)RTTIgame.data.PreventionUnitPoolData_Record? GetUnitRecordsPoolItemHandle(int index)RTTIbool UnitRecordsPoolContains(WeakHandle<game.data.PreventionUnitPoolData_Record> item)RTTIint GetQuestVehicleRecordPoolCount()RTTIWeakHandle<game.data.PreventionVehiclePoolData_Record> GetQuestVehicleRecordPoolItem(int index)RTTIgame.data.PreventionVehiclePoolData_Record? GetQuestVehicleRecordPoolItemHandle(int index)RTTIbool QuestVehicleRecordPoolContains(WeakHandle<game.data.PreventionVehiclePoolData_Record> item)RTTIVector2 VehicleSpawnDistanceRange()RTTIVector2 SpawnRange()RTTIVector2 AvSpawnDistanceRange()RTTIVector2 VehicleSpawnAngleRange()RTTIVector2 AvSpawnAngleRange()RTTIVector2 RoadblockadeSpawnRange()RTTIint UnitsCount()RTTIfloat SpawnInterval()RTTIint VehicleCount()RTTIfloat CrimeScoreMultiplier()RTTI