BlackICE Scripting

BaseObject class

vehicle.BaseObject

Inheritance

Base: game.Object

Derived

vehicle.AVBaseObject, vehicle.TankBaseObject, vehicle.WheeledBaseObject

Properties

PropertyType
archetypebyte
isVehicleOnStateLockedbool
vehicleComponentWeakHandle<VehicleComponent> scripted
uiComponentWeakHandle<WorldWidgetComponent> scripted
crowdMemberComponentCrowdMemberBaseComponent? scripted
attitudeAgentgame.AttitudeAgent? scripted
hitTimestampfloat scripted
drivingTrafficPatternCName scripted
onPavementbool scripted
inTrafficLanebool scripted
timesSentReactionEventint scripted
timesToResendHandleReactionEventint scripted
hasReactedToStimulibool scripted
gotStuckIncrementint scripted
waitForPassengersToSpawnEventDelayIDgame.DelayID scripted
triggerPanicDrivingEventDelayIDgame.DelayID scripted
reactionTriggerEventHandleReactionEvent? scripted
fearInsidebool scripted
photoModeActiveListenerred.CallbackObject? scripted
vehicleUpsideDownbool scripted
isQhackUploadInProgressbool scripted
hitByPlayerbool scripted
currentlyUploadingActionWeakHandle<ScriptableDeviceAction> scripted
bumpedRecentlyint scripted
bumpTimestampfloat scripted
minUnconsciousImpactfloat scripted
driverUnconsciousbool scripted
abandonedbool scripted

Functions