InventoryDataManagerV2 class

InventoryDataManagerV2

Inheritance

Base: IScriptable

Derived

None.

Properties

PropertyType
ownerWeakHandle<game.ui.HUDGameController> scripted
PlayerWeakHandle<PlayerPuppet> scripted
TransactionSystemWeakHandle<game.TransactionSystem> scripted
EquipmentSystemWeakHandle<EquipmentSystem> scripted
StatsSystemWeakHandle<game.StatsSystem> scripted
ItemModificationSystemWeakHandle<ItemModificationSystem> scripted
LocMgrUILocalizationMap? scripted
InventoryItemsDatagame.InventoryItemData[] scripted
EquipmentAreaInventoryItemsDataList<game.InventoryItemData[]> scripted
InventoryItemsDataWithoutEquipmentgame.InventoryItemData[] scripted
EquipmentItemsDatagame.InventoryItemData[] scripted
WeaponItemsDatagame.InventoryItemData[] scripted
QuickSlotsDatagame.InventoryItemData[] scripted
ConsumablesSlotsDatagame.InventoryItemData[] scripted
PartsDataInventoryPartsData[] scripted
ToRebuildbool scripted
ToRebuildEquipmentAreaList scripted
ToRebuildItemsWithEquippedbool scripted
ToRebuildWeaponsbool scripted
ToRebuildEquipmentbool scripted
ToRebuildQuickSlotsbool scripted
ToRebuildConsumablesbool scripted
ActiveWeapongame.ItemID scripted
EquipRecordsgame.data.EquipmentArea_Record?[] scripted
ItemIconGendergame.ItemIconGender scripted
WeaponUIBlackboardWeakHandle<game.IBlackboard> scripted
UIBBEquipmentBlackboardWeakHandle<game.IBlackboard> scripted
UIBBItemModBlackbordWeakHandle<game.IBlackboard> scripted
UIBBEquipmentUI_EquipmentDef? scripted
UIBBItemModUI_ItemModSystemDef? scripted
InventoryBBIDred.CallbackObject? scripted
EquipmentBBIDred.CallbackObject? scripted
SubEquipmentBBIDred.CallbackObject? scripted
ItemModBBIDred.CallbackObject? scripted
BBWeaponListred.CallbackObject? scripted
InventoryItemDataWrappersInventoryItemDataWrapper?[] scripted
HashMapCacheink.ScriptWeakHashMap? scripted
uiInventorySystemWeakHandle<UIInventoryScriptableSystem> scripted

Functions