DamageEffectUIEntry
Base: IScriptable
None.
| Property | Type | |
|---|---|---|
damageType | game.data.DamageType | scripted |
valueStat | game.data.StatType | scripted |
targetStat | game.data.StatType | scripted |
displayType | DamageEffectDisplayType | scripted |
valueToDisplay | float | scripted |
effectorDuration | float | scripted |
effectorDelay | float | scripted |
isContinuous | bool | scripted |
None.