Grenade_Record class
game.data.Grenade_Record
Inheritance
Base: game.data.Gadget_Record
Derived
None.
Properties
None.
Functions
string DetonationSound()RTTIstring DetonationRumbleName()RTTIstring UnderwaterDetonationRumbleName()RTTIWeakHandle<game.data.Attack_Record> DeepWaterAttack()RTTIgame.data.Attack_Record? DeepWaterAttackHandle()RTTIWeakHandle<game.data.Attack_Record> Attack()RTTIgame.data.Attack_Record? AttackHandle()RTTIWeakHandle<game.data.Attack_Record> ShallowWaterAttack()RTTIgame.data.Attack_Record? ShallowWaterAttackHandle()RTTIWeakHandle<game.data.Attack_Record> EnhancedPerkAttack()RTTIgame.data.Attack_Record? EnhancedPerkAttackHandle()RTTIWeakHandle<game.data.Attack_Record> NpcHitReactionAttack()RTTIgame.data.Attack_Record? NpcHitReactionAttackHandle()RTTIWeakHandle<game.data.GrenadeDeliveryMethod_Record> DeliveryMethod()RTTIgame.data.GrenadeDeliveryMethod_Record? DeliveryMethodHandle()RTTIWeakHandle<game.data.StimType_Record> DetonationStimType()RTTIgame.data.StimType_Record? DetonationStimTypeHandle()RTTIWeakHandle<game.data.Attack_Record> EnemyAttack()RTTIgame.data.Attack_Record? EnemyAttackHandle()RTTIWeakHandle<game.data.Attack_Record> AdditionalAttack()RTTIgame.data.Attack_Record? AdditionalAttackHandle()RTTIfloat[] RotationAxesSpeeds()RTTIint GetRotationAxesSpeedsCount()RTTIfloat GetRotationAxesSpeedsItem(int index)RTTIbool RotationAxesSpeedsContains(float item)RTTIfloat[] RotationAxesZ()RTTIint GetRotationAxesZCount()RTTIfloat GetRotationAxesZItem(int index)RTTIbool RotationAxesZContains(float item)RTTIfloat[] RotationAxesX()RTTIint GetRotationAxesXCount()RTTIfloat GetRotationAxesXItem(int index)RTTIbool RotationAxesXContains(float item)RTTIfloat[] RotationAxesY()RTTIint GetRotationAxesYCount()RTTIfloat GetRotationAxesYItem(int index)RTTIbool RotationAxesYContains(float item)RTTIfloat AttackDuration()RTTIfloat ShallowWaterDepth()RTTIfloat StoryDifficultySelfDamagePerTick()RTTIfloat HardDifficultySelfDamagePerTick()RTTIfloat EnhancedAttackDurationFromPerk()RTTIfloat AttackRadius()RTTIfloat RotationSpeedMax()RTTIfloat EnhancedAttackRadiusFromPerk()RTTIfloat NormalDifficultySelfDamagePerTick()RTTIfloat Npc_hardDifficultySelfDamagePerTick()RTTIfloat UnderwaterDetonationStimRadius()RTTIfloat SinkingDetonationDelay()RTTIfloat SinkingDepth()RTTIint RandomRotationAxes()RTTIfloat RotationSpeedMin()RTTIfloat DetonationStimRadius()RTTIfloat Npc_veryHardDifficultySelfDamagePerTick()RTTIfloat WaterDetonationImpulseStrength()RTTIfloat DeepWaterDepth()RTTIint Seed()RTTIfloat WaterDetonationImpulseRadiusCoef()RTTIfloat WaterSurfaceImpactImpulseStrength()RTTIfloat Npc_storyDifficultySelfDamagePerTick()RTTIfloat VeryHardDifficultySelfDamagePerTick()RTTIfloat Npc_normalDifficultySelfDamagePerTick()RTTIfloat ShootCollisionEnableDelay()RTTIfloat WaterSurfaceImpactImpulseRadius()RTTIbool RemoveMeshOnDetonation()RTTIbool SpawnFxAtWaterSurface()RTTIbool ReleaseOnDetonation()RTTIbool UseSeed()RTTI