AIbehaviorconditionScript class

AIbehaviorconditionScript

Inheritance

Base: AIbehaviorScriptBase

Derived

AIAggressiveReactionPresetCondition, AIAutonomousConditions, AIDeathConditions, AIDebugConditions, AIItemHandlingCondition, AINPCStateCheck, AIRoleCondition, AISignalCondition, AIStatusEffectCondition, AITimeCondition

Show 87 more of 97 derived classes

AIVehicleConditionAbstract, ActionWeightCondition, AnimationsLoadedCondition, CanDoReactionAction, CanNPCRun, CerberusDetectionCombat, CerberusDetectionOpticalCamo, CheckAbilityCanRetreat, CheckAnimSetTags, CheckArguments, CheckBoolisValid, CheckCurrentWorkspotTag, CheckFloatIsValid, CheckFollowTarget, CheckFreeWorkspot, CheckGameDifficulty, CheckLastTriggeredStimuli, CheckPathToCombatTarget, CheckPhaseState, CheckQuestFact, CheckReaction, CheckReactionStimType, CheckReactionValueThreshold, CheckStimID, CheckStimRevealsInstigatorPosition, CheckStimTag, CheckTargetInVehicle, CheckThreat, CheckTimestamp, CheckVectorIsValid, CompareArguments, DeathIsRagdollCondition, EscalateProvoke, FindTeleportPositionForTakedown, HasPatrolAction, HasPositionFarFromThreat, HaveScavengeTargets, HearStimThreshold, HitConditions, HorizontalLineTrace, IdleActionsCondition, IgnoreMoveCommandInCombatCondition, InArmedVehicle, InvestigateController, IsAggressive, IsAggressiveCrowd, IsBlockedInTraffic, IsBoss, IsCerberus, IsCrowdNPC, IsDead, IsInTrafficLane, IsNPCInCourier, IsNPCMarkedForDespawn, IsPatrolProgressValid, IsPlayerAKiller, IsRagdolling, IsTargetObjectPlayer, IsValidCombatTarget, IsWorkspotReaction, KurtMeleeTakedownCooldownActive, KurtTakedownKnifeLanded, MountRequestCondition, PlayInitFearAnimation, PlayStartupLocoFearAnimation, PreventionConditionAbstract, PreviousFearPhaseCheck, ReactAfterDodge, RestrictedMovementAreaCondition, ShouldContinuePatrolFromBeginning, ShouldContinuePatrolFromClosestPoint, ShouldContinuePatrolFromNextControlPoint, ShouldNPCContinueInAlerted, ShouldNPCReEquipWeaponOnDismount, SimpleCanSwapWeapons, SimpleCanUseAvoidLOSMovement, SimpleCanUseCover, SimpleCombatConditon, SimpleCoverBehaviorCondition, SimpleSandevistanDashShootCondition, SimpleSandevistanHarassCondition, SimpleShouldEvadeCondition, SimpleSprintHarassCondition, SlotAnimationInProgress, StealthStimThreshold, TweakAIActionConditionAbstract, WasNPCForcedToJoinCrowd

Properties

None.

Functions