AIVehicleConditionAbstract
Base: AIbehaviorconditionScript
CanMountVehicle, DoesVehicleSupportCombat, HasNewMountRequest, HasVehicleAssigned, IsDriverActive, IsInVehicle, IsNPCAloneInVehicle, IsNPCDriver, KeepStrategyOnSearch, ShouldExitVehicle
None.
bool IsVehicleOccupiedByHostile(AIbehaviorScriptExecutionContext context, ent.EntityID vehicleID) RTTIAIVehicleAgent? GetMountedVehicleAIComponent(AIbehaviorScriptExecutionContext context) RTTI