IsAggressiveCrowd
Base: AIbehaviorconditionScript
None.
| Property | Type | |
|---|---|---|
reactionSystem | AIReactionSystem? | scripted |
entityID | ent.EntityID | scripted |
npc | WeakHandle<NPCPuppet> | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI