CheckThreat
Base: AIbehaviorconditionScript
| Property | Type | |
|---|---|---|
targetObjectMapping | AIArgumentMapping? | scripted |
targetThreat | WeakHandle<game.Object> | scripted |
void Activate(AIbehaviorScriptExecutionContext context) overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI