AIAutonomousConditions
Base: AIbehaviorconditionScript
AISpiderbotCheckIfFriendlyMoved, AlertedConditions, CombatConditions, CrowdCombatConditions, IsAnyThreatClose, IsCombatModuleEquipped, IsConnectedToSecuritySystem, IsFollowTargetInCombat, IsFriendlyToPlayer, IsPlayerCompanion
None.
bool HasUnknownThreats(AIbehaviorScriptExecutionContext context) RTTIstatic bool WaitForAnimationToFinish(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool IsPlayerInCombat(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool HasHostileThreats(AIbehaviorScriptExecutionContext context, bool onlyEntities) staticRTTI globalstatic bool CombatCondition(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool HasCombatAICommand(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic void SchedulePassiveConditionEvaluation(WeakHandle<ScriptedPuppet> puppet, float delay) staticRTTI globalstatic bool NoWeaponCombatConditions(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool CrowdCombatConditions(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool AlertedCondition(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool HasWeaponInInventory(AIbehaviorScriptExecutionContext context) staticRTTI globalstatic bool IsPlayerRecentlyDroppedThreat(WeakHandle<game.Object> owner) staticRTTI global