PreventionConditionAbstract class
PreventionConditionAbstract
Inheritance
Base: AIbehaviorconditionScript
Derived
CanNPCMountVehicle, CanShootToTargretFromMountedGuns, CanVehicleBeDriven, CheckHeatStage, CheckSpawningStrategy, HasDeescalatedFromCombatWithPlayer, HasLastKnownPositionChanged, HasNPCReactiveSignal, HasNPCVehicleAssigned, HasPlayerTakenMyVehicle
Show 24 more of 34 derived classes
HasShootFromVehicleTicket, HasVehicleAnyCommand, IsAVSpawned, IsAssignedVehicleAV, IsLastPlayerPositionEmpty, IsNPCInActivePoliceChase, IsNPCInPrevention, IsNPCInVehicle, IsNPCMaxTac, IsPlayerFarFromLKP, IsPlayerInAPoliceCarChaseCondition, IsPlayerInVehicle, IsPoliceInCombatWithPlayer, IsPoliceUnawareOfThePlayerExactLocationCondition, IsPreventionMaxtacCondition, IsPreventionSystemActive, IsPsychoSquadAvWithoutPassangers, MinimalDistanceToLastKnownPosition, ShouldNPCRetreatFromMaxTacEncounter, ShouldPoliceReactionBeAggressive, ShouldRetreatBehaviorStop, ShouldWorkSpotPoliceJoinChaseCondition, TryQueueEventToMountPoliceToVehicle, VehicleHasWindowsRollDown
Properties
None.
Functions
None.