CheckSpawningStrategy
Base: PreventionConditionAbstract
None.
| Property | Type | |
|---|---|---|
spawningStrategyToCompare | AIArgumentMapping? | scripted |
spawningStrategyToCompareAsInt | int | scripted |
system | PreventionSystem? | scripted |
vehicle | WeakHandle<vehicle.BaseObject> | scripted |
AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context) overrideRTTI