BlackICE Scripting

AIAIEvent class

AIAIEvent

Inheritance

Base: red.Event

Derived

AIAddedAsHostileThreat, AIApproachingAreaEvent, AIEnemyPushedToSquad, AIEnemyThreatDetected, AIEntityLost, AIEntityReuseEvent, AIEntitySpotted, AIFearInPlaceEvent, AIHostJoinedSquad, AIHostLeftSquad

Show 25 more of 35 derived classes

AIHostileThreatDetected, AIJoinTrafficEvent, AINPCCommandEvent, AINewThreat, AIRemovedAsHostileThreat, AIRunAwayEvent, AISquadIsTracked, AIStartedBeingTrackedAsHostile, AIStoppedBeingTrackedAsHostile, AITaggedAIEvent, AIThreatDeath, AIThreatDefeated, AIThreatExpectationInvalid, AIThreatInvalid, AIThreatRemoved, AIThreatUnconscious, AIThreatValid, PullSquadSyncRequest, RequestDismembermentEvent, SetThreatsPersistenceRequest, game.ActionEvent, game.MountAIEvent, game.SetupControlledByStoryEvent, game.StoryTierChangedEvent, sense.BaseStimuliEvent

Properties

PropertyType
nameCName
timeToLivefloat

Functions