BaseGrenade class

BaseGrenade

Inheritance

Base: game.weapon.Grenade

Derived

None.

Properties

PropertyType
projectileComponentgame.projectile.Component? scripted
userWeakHandle<game.Object> scripted
projectileSpawnPointVector4 scripted
shootCollisionent.SimpleColliderComponent? scripted
visualComponentent.IComponent? scripted
stickyMeshComponentent.IComponent? scripted
decalsStickyComponentent.IComponent? scripted
homingMeshComponentent.IComponent? scripted
targetingComponentgame.TargetingComponent? scripted
resourceLibraryComponentResourceLibraryComponent? scripted
mappinIDgame.NewMappinID scripted
timeSinceLaunchfloat scripted
timeSinceExplosionfloat scripted
detonationTimerfloat scripted
stickyTrackerTimeoutfloat scripted
timeOfFreezingfloat scripted
spawnBlinkEffectDelayIDgame.DelayID scripted
detonateRequestDelayIDgame.DelayID scripted
releaseRequestDelayIDgame.DelayID scripted
delayToDetonatefloat scripted
detonationTimerActivebool scripted
isAlivebool scripted
isSinkingbool scripted
landedOnGroundbool scripted
isStuckbool scripted
isTrackingbool scripted
isLockingOnbool scripted
isLockedOnbool scripted
readyToTrackbool scripted
lockOnFailedbool scripted
canBeShotbool scripted
shotDownByThePlayerbool scripted
forceExplosionbool scripted
hasClearedIgnoredObjectbool scripted
detonateOnImpactbool scripted
setStickyTrackerbool scripted
isContinuousEffectbool scripted
additionalAttackOnDetonatebool scripted
additionalAttackOnCollisionbool scripted
targetAcquiredbool scripted
collidedWithNPCbool scripted
isBroadcastingStimbool scripted
playingFastBeepbool scripted
hasExplodedbool scripted
targetTrackergame.EffectInstance? scripted
potentialHomingTargetsGrenadePotentialHomingTarget[] scripted
homingGrenadeTargetGrenadePotentialHomingTarget scripted
cuttingGrenadePotentialTargetsCuttingGrenadePotentialTarget[] scripted
drillTargetPositionVector4 scripted
attacksSpawnedgame.EffectInstance?[] scripted
tweakRecordgame.data.Grenade_Record? scripted
additionalEffectgame.FxResource scripted
landedCooldownActivebool scripted
landedCooldownTimerfloat scripted
hasHitWaterbool scripted
waterHeightfloat scripted
smokeEffectRadiusfloat scripted
smokeEffectDurationfloat scripted
smokeVisionBlockerIduint scripted
isSmokeEffectActivebool scripted
smokeVFXDeescalationOffsetfloat scripted
cpoTimeBeforeReleasefloat scripted

Functions