BlackICE Scripting

StimType enum

game.data.StimType

C# base type: int (4 bytes).

Values

NameValue
AimingAt0
Alarm1
AreaEffect2
AskToFollowOrder3
Attention4
AudioEnemyPing5
Bullet6
Bump7
Call8
CarAlarm9
CarryBody10
Combat11
CombatCall12
CombatHit13
CombatWhistle14
CrimeWitness15
CrowdIllegalAction16
DeadBody17
DeviceExplosion18
Distract19
DodgeVehicle20
Driving21
Dying22
EnvironmentalHazard23
Explosion24
FootStepRegular25
FootStepSprint26
GrenadeLanded27
Gunshot28
Hacked29
HijackVehicle30
IllegalAction31
IllegalActionNoCombat32
IllegalInteraction33
LandingHard34
LandingRegular35
LandingVeryHard36
MeleeAttack37
MeleeHit38
OpeningDoor39
ProjectileDistraction40
Provoke41
Recon42
ReevaluateDetectionOverwrite43
Reload44
Reprimand45
ReprimandFinalWarning46
Scream47
SecurityBreach48
SilencedGunshot49
SilentAlarm50
SoundDistraction51
SpreadFear52
StopedAiming53
Terror54
TooCloseDistance55
UndeadCall56
VehicleHit57
VehicleHorn58
VisualDistract59
WarningDistance60
WeaponDisplayed61
WeaponHolstered62
WeaponSafe63
Whistle64
Count65
Invalid66