AIHumanComponent class

AIHumanComponent

Inheritance

Base: AICAgent

Derived

None.

Properties

PropertyType
movementParamsRecordTDBID
shootingBlackboardWeakHandle<game.IBlackboard> scripted
gadgetBlackboardWeakHandle<game.IBlackboard> scripted
coverBlackboardWeakHandle<game.IBlackboard> scripted
actionBlackboardWeakHandle<game.IBlackboard> scripted
patrolBlackboardWeakHandle<game.IBlackboard> scripted
alertedPatrolBlackboardWeakHandle<game.IBlackboard> scripted
prereqsBlackboardWeakHandle<game.IBlackboard> scripted
friendlyFireCheckIDuint scripted
ffsgame.IFriendlyFireSystem? scripted
LoSFinderCheckIDuint scripted
loSFinderSystemgame.LoSIFinderSystem? scripted
LoSFinderVisibleObjectWeakHandle<sense.VisibleObject> scripted
actionAnimationScriptProxyActionAnimationScriptProxy? scripted
lastOwnerBlockedAttackEventIDgame.DelayID scripted
lastOwnerParriedAttackEventIDgame.DelayID scripted
lastOwnerDodgedAttackEventIDgame.DelayID scripted
grenadeThrowQueryTargetWeakHandle<game.Object> scripted
grenadeThrowQueryIdint scripted
scriptContextAIbehaviorScriptExecutionContext scripted
scriptContextInitializedbool scripted
kerenzikovAbilityRecordgame.data.GameplayAbility_Record? scripted
highLevelCbuint scripted
lastReservedSeatVehicleent.EntityID scripted
assignedVehicleStuckbool scripted
activeCommandsAIbehaviorUniqueActiveCommandList scripted

Functions