AIRole
Base: IScriptable
AIFollowerRole, AINoRole, AIPatrolRole
None.
game.data.AIRole_Record? GetRoleTweakRecord() RTTIEAIRole GetRoleEnum() RTTITDBID GetTweakRecordId() RTTIvoid OnRoleSet(WeakHandle<game.Object> owner) RTTIvoid OnRoleCleared(WeakHandle<game.Object> owner) RTTIvoid OnHighLevelStateEnter(WeakHandle<game.Object> owner, game.data.NPCHighLevelState newState, game.data.NPCHighLevelState previousState) RTTIvoid OnHighLevelStateExit(WeakHandle<game.Object> owner, game.data.NPCHighLevelState leftState, game.data.NPCHighLevelState nextState) RTTI