ActionAnimationScriptProxy
Base: CActionScriptProxy
None.
None.
bool Setup(CName animFeatureName, anim.AnimFeature_AIAction animFeature, bool useRootMotion, bool usePoseMatching, bool resetRagdollOnStart, bool motionDynamicObjectsCheck, bool updadeMovePolicy, game.ActionAnimationSlideParams slideParams, WeakHandle<game.Object> targetObject, float marginToPlayer, ent.IPositionProvider? tagetPositionProvider) RTTIvoid ForceLaunch(CName animFeatureName, anim.AnimFeature_AIAction animFeature, bool useRootMotion, bool usePoseMatching, bool resetRagdollOnStart, bool motionDynamicObjectsCheck, game.ActionAnimationSlideParams slideParams, WeakHandle<game.Object> targetObject, float marginToPlayer, ent.IPositionProvider? tagetPositionProvider) RTTIvoid Terminate() RTTIfloat GetPhaseDuration(CName animFeatureName, anim.AnimFeature_AIAction animFeature) RTTI