BlackICE Scripting

BackpackMainGameController class

game.ui.BackpackMainGameController

Inheritance

Base: game.ui.MenuGameController

Derived

None.

Properties

PropertyType
commonCraftingMaterialsGridink.CompoundWidgetReference scripted
hackingCraftingMaterialsGridink.CompoundWidgetReference scripted
filterButtonsGridink.CompoundWidgetReference scripted
virtualItemsGridink.VirtualCompoundWidgetReference scripted
TooltipsManagerRefink.WidgetReference scripted
buttonHintsManagerRefink.WidgetReference scripted
sortingButtonink.WidgetReference scripted
sortingDropdownink.WidgetReference scripted
itemsListScrollAreaContainerink.WidgetReference scripted
itemNotificationRootink.WidgetReference scripted
disassembleJunkButtonink.WidgetReference scripted
virtualBackpackItemsListControllerWeakHandle<ink.GridController> scripted
TooltipsManagerWeakHandle<game.ui.TooltipsManager> scripted
buttonHintsControllerWeakHandle<ButtonHints> scripted
itemTypeSortinggame.data.ItemType[] scripted
InventoryManagerInventoryDataManagerV2? scripted
playerWeakHandle<PlayerPuppet> scripted
itemDropQueueItemsgame.ItemID[] scripted
itemDropQueuegame.ItemModParams[] scripted
junkItemsUIInventoryItem?[] scripted
isRefreshUIScheduledbool scripted
craftingMaterialsListItemsWeakHandle<CrafringMaterialItemController>[] scripted
DisassembleCallbackUI_CraftingDef? scripted
DisassembleBlackboardWeakHandle<game.IBlackboard> scripted
DisassembleBBIDred.CallbackObject? scripted
EquippedCallbackUI_EquipmentDef? scripted
EquippedBlackboardWeakHandle<game.IBlackboard> scripted
EquippedBBIDred.CallbackObject? scripted
InventoryCallbackUI_InventoryDef? scripted
InventoryBlackboardWeakHandle<game.IBlackboard> scripted
InventoryItemAddedBBIDred.CallbackObject? scripted
InventoryItemRemvoedBBIDred.CallbackObject? scripted
InventoryItemQuantityChangedBBIDred.CallbackObject? scripted
menuEventDispatcherWeakHandle<ink.MenuEventDispatcher> scripted
activeFilterWeakHandle<BackpackFilterButtonController> scripted
filterSpawnRequestsWeakHandle<ink.AsyncSpawnRequest>[] scripted
backpackItemsDataSourceink.ScriptableDataSourceWrapper? scripted
backpackItemsDataViewBackpackDataView? scripted
comparisonResolverInventoryItemPreferredComparisonResolver? scripted
backpackInventoryListenerCallbackBackpackInventoryListenerCallback? scripted
backpackInventoryListenergame.InventoryScriptListener? scripted
backpackItemsClassifierItemDisplayTemplateClassifier? scripted
backpackItemsPositionProviderItemPositionProvider? scripted
equipSlotChooserPopupTokenink.GameNotificationToken? scripted
quantityPickerPopupTokenink.GameNotificationToken? scripted
disassembleJunkPopupTokenink.GameNotificationToken? scripted
equipRequestedbool scripted
psmBlackboardWeakHandle<game.IBlackboard> scripted
playerStategame.PSMVehicle scripted
uiScriptableSystemWeakHandle<UIScriptableSystem> scripted
uiInventorySystemWeakHandle<UIInventoryScriptableSystem> scripted
itemDisplayContextItemDisplayContextData? scripted
comparedItemDisplayContextItemDisplayContextData? scripted
confirmationPopupTokenink.GameNotificationToken? scripted
lastItemHoverOverEventItemDisplayHoverOverEvent? scripted
isComparisonDisabledbool scripted
immediateNotificationListenerBakcpackImmediateNotificationListener? scripted
lastDisassembledWidgetWeakHandle<InventoryItemDisplayController> scripted
cursorDataMenuCursorUserData? scripted
pressedItemDisplayWeakHandle<InventoryItemDisplayController> scripted
delayedOutfitCooldownResetCallbackIdgame.DelayID scripted
outfitInCooldownbool scripted
outfitCooldownPeroidfloat scripted
virtualWidgetsink.ScriptWeakHashMap? scripted
allWidgetsink.ScriptWeakHashMap? scripted
itemPreviewPopupTokenink.GameNotificationToken? scripted
afterCloseRequestbool scripted

Functions