BackpackDataView
Base: ink.ScriptableDataViewWrapper
| Property | Type | |
|---|---|---|
itemSortMode | ItemSortMode | scripted |
attachmentsList | game.data.ItemType[] | scripted |
uiScriptableSystem | WeakHandle<UIScriptableSystem> | scripted |
itemFilterType | ItemFilterCategory | scripted |
void BindUIScriptableSystem(WeakHandle<UIScriptableSystem> uiScriptableSystem) RTTIvoid SetFilterType(ItemFilterCategory type) RTTIItemFilterCategory GetFilterType() RTTIvoid SetSortMode(ItemSortMode mode) RTTIItemSortMode GetSortMode() RTTIItemCompareBuilder? PreSortingInjection(ItemCompareBuilder builder) RTTINewItemCompareBuilder? NewPreSortingInjection(NewItemCompareBuilder builder) RTTIbool PreFilterInjection(game.InventoryItemData itemData) RTTIbool SortItemNew(WrappedInventoryItemData left, WrappedInventoryItemData right) RTTIbool SortItem(IScriptable left, IScriptable right) overrideRTTIbool FilterItem(IScriptable data) overrideRTTIDerivedFilterResult DerivedFilterItem(IScriptable data) RTTIbool FilterWeapons(game.InventoryItemData itemData) RTTIbool FilterClothes(game.InventoryItemData itemData) RTTIbool FilterConsumable(game.InventoryItemData itemData) RTTIbool FilterCyberwareByItemType(game.data.ItemType itemType) RTTIbool FilterCyberwareByEquipmentArea(game.data.EquipmentArea equipmentArea) RTTIbool FilterCyberware(game.InventoryItemData itemData) RTTIbool FilterAttachments(game.InventoryItemData itemData) RTTIbool FilterQuestItems(game.InventoryItemData itemData) RTTI