AIActionSubCondition_Record class
game.data.AIActionSubCondition_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
game.data.AIAbilityCond_Record, game.data.AIActionAND_Record, game.data.AIActionOR_Record, game.data.AIAffiliationCond_Record, game.data.AIAmmoCountCond_Record, game.data.AIAssignedVehicleCanReachTargetCond_Record, game.data.AIAssignedVehicleInPanicDriving_Record, game.data.AIAssignedVehicleInRace_Record, game.data.AIBlockCountCond_Record, game.data.AICalculateLineOfSightVector_Record
Show 57 more of 67 derived classes
game.data.AICalculatePathCond_Record, game.data.AICanShootInCarChaseCond_Record, game.data.AICommandCond_Record, game.data.AICooldownCond_Record, game.data.AICoverCond_Record, game.data.AIDodgeCountCond_Record, game.data.AIDriverCond_Record, game.data.AIEverPerformedChase_Record, game.data.AIExtendTargetCirclingCond_Record, game.data.AIFriendlyFireCond_Record, game.data.AIGameDifficultyCond_Record, game.data.AIGoToCoverCond_Record, game.data.AIHasWeapon_Record, game.data.AIHitCond_Record, game.data.AIInArmedVehicleCond_Record, game.data.AIInTacticPositionCond_Record, game.data.AIIsFromDynamicSpawnSystem_Record, game.data.AIIsFromPreventionSystem_Record, game.data.AIIsHeatStage5Active_Record, game.data.AIIsInActiveCameraCond_Record, game.data.AIIsOnNavmeshCond_Record, game.data.AIIsShootingBlockedFromPrevention_Record, game.data.AIItemCond_Record, game.data.AILoSPositionCond_Record, game.data.AILookAtCond_Record, game.data.AIMovementCond_Record, game.data.AIMovingInCirclesCond_Record, game.data.AINPCDifficultyCond_Record, game.data.AINPCRarityCond_Record, game.data.AINPCTypeCond_Record, game.data.AIOptimalDistanceCond_Record, game.data.AIPercentageChanceCond_Record, game.data.AIPreviousAttackCond_Record, game.data.AIReactionCond_Record, game.data.AIRestrictedMovementAreaCond_Record, game.data.AISecurityCond_Record, game.data.AISignalCond_Record, game.data.AISpatialCond_Record, game.data.AISquadCond_Record, game.data.AIStatPoolCond_Record, game.data.AIStateCond_Record, game.data.AIStatusEffectCond_Record, game.data.AITargetCond_Record, game.data.AITargetInPreventionFreeArea_Record, game.data.AITargetInUnmountingRangeCond_Record, game.data.AITargetStandingOnTopOfMovingVehicleCond_Record, game.data.AIThrowCond_Record, game.data.AITresspassingCond_Record, game.data.AIValidCoversCond_Record, game.data.AIVehicleCond_Record, game.data.AIVehicleInsideInnerAreaOfAreaSpeedLimiter_Record, game.data.AIVelocitiesDotCond_Record, game.data.AIVelocityCond_Record, game.data.AIVelocityDotCond_Record, game.data.AIWeakSpotCond_Record, game.data.AIWeaponLockedOnTargetCond_Record, game.data.AIWorkspotCond_Record
Properties
None.
Functions
bool Invert()RTTI